Found 24 results

2008
Bogost I.  2008.  Unit Operations: An Approach to Videogame Criticism.
2007
Bogost I.  2007.  Persuasive Games: The Expressive Power of Videogames.
Coeckelbergh M.  2007.  Violent computer games, empathy, and cosmopolitanism. Ethics and Information Technology. 9(3):12. Abstract
Gee J.  2007.  What Video Games have to Teach Us about Learning and Literacy. :249.
2006
Eck R.  2006.  Digital Game-Based Learning: It's Not Just the Digital Natives who are Restless. Educause. 41(2):14.
Rushkoff D.  2006.  Screenagers. :232.
2005
Shinkle E.  2005.  Corporealis ergo sum : affective response in digital games. Digital gameplay : essays on the nexus of game and gamer. :259. Abstract
Chapman J.  2005.  Emotionally Durable Design. :211.
Johnson S.  2005.  Everything Bad is Good for You. :254.
Juul J.  2005.  Half-Real:Video Games between Real Rules and Fictional Worlds. :225.
2004
Richard T.A. Wood Mark D. Griffiths DNO.  2004.  The Structural Characteristics of Video Games: A Psycho-Structural Analysis. CyberPsychology & Behavior. 7(1):10. Abstract
2001
Prensky M.  2001.  Digital game-based learning. :442.
Campanella TJ.  2001.  Eden by Wire: Webcameras and the Telepresent Landscape. The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet. :24.
Goldberg K.  2001.  Introduction: The Unique Phenomenon at a Distance. The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet. :20.
Dreyfus HL.  2001.  Telepistemology: Descarte's Last Stand. The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet. :15.
Wilson C.  2001.  Vicariousness and Authenticity. The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet. :24.
2000
John Seely Brown P.  2000.  The Social Life of Information.
1999
Damasio A.  1999.  The Feeling of What Happens. :386. Abstract
Brey P.  1999.  The ethics of representation and action in virtual reality. Ethics and Information Technology. 1(1):9. Abstract
1997
Pinker S.  1997.  How the Mind Works.
1995
Damasio A.  1995.  Descartes Error: Emotion, Reason and the Human Brain.
1990
Csikszentmihalyi M.  1990.  Flow : the psychology of optimal experience. :303.
1955
Huizinga J.  1955.  Homo ludens; a study of the play-element in culture. :220.
1954
Maslow AH.  1954.  Motivation and Personality.