Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Submitted by doug on Sun, 04/06/2008 - 21:05

 

Publication Type    Book
Year of Publication    2007
Authors    Drew Davidson, Heather Kelley, Julian Kücklich
City    Basel
Publisher    Birkhäuser Basel
Number of Pages    495
ISBN Number    376438414X
Key Words    designarchitecturegames
Abstract   

 Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? This book presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.  

URL    http://www.springer.com/birkhauser/architecture+&+design/book/978-3-7643-8414-2